Traveller-digest     Monday, September 13 1999     Volume 1999 : Number 1095



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: ping?
FW: Production Yards
RE: Technology Demographics [Palm V]
Re: tank:antitank arms race and current TL
re: MT Deckplan Queries
Re: A Vargr question
Fw: [gwmg] - Re: Fw: WoTC
Mac 3D modeling tools
Re: WotC & Hasbro
RE: A Vargr question...
RE: Handling a new technology in a game
Re: re; Tanstaafl
RE: MT Deckplans
RE: Standards of Beauty
Space Maps and Traveller
Re: Mac 3D modeling tools
Re: Handling a new technology in a game
Re: Acceptable Battle Losses
Re: Handling a new technology in a game 
Re: re; Tanstaafl 
Re: MT Deckplans 
A Vargr question...
Re: White and black globes

----------------------------------------------------------------------

Date: Mon, 13 Sep 1999 00:56:31 -0700
From: Evyn MacDude <wmacdude@worldnet.att.net>
Subject: Re: ping?

Erwin Fritz wrote:

> Hello? Is this list alive?

No,

- --
Evyn...
Wish I was a better person...   with more control...
Turn the other cheek...   and when the punch comes, roll...
Wish I was a kinder person...   could see the others pain...
Not over react, not judge...   and shrug off the spreadin' stain.
Damaged, by John Shirley/Donald Roeser, BOC, Heaven Forbid 1998.

------------------------------

Date: Mon, 13 Sep 1999 16:00:18 +0800
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: FW: Production Yards

One of the players in my TNE game has designed an ultralight mech and now
wants to manufacture them himslef. Anybody have any ideas on how to cost
such a facility (Its at TL11)?

Antony

------------------------------

Date: Mon, 13 Sep 1999 07:00:21 -0500
From: "Slack, Andy" <andy.slack@gb.unisys.com>
Subject: RE: Technology Demographics [Palm V]

Dom wrote:
>On a serious note - where did you get RollEm...

Can't actually remember - I did a web search for +Palm +"dice roller"
and got about five hits, all shareware; tried 'em all, and liked this
one best for two reasons...
1. It has all the dice I want in it, not just D6.
2. It's freeware.

I particularly like that you can have 'pages' of dice set up for
various games and/or characters, with little beeping noises for
criticals.

Of course, it doesn't do xD6 + 1D3, which would be ideal for T5, but
the price is hard to beat.

You can get it here, but this page takes a _long_ time to load...

http://pdacentral.bhnet.com.br/pilotzone/games_jokes.html#rollem

Andy

------------------------------

Date: Mon, 13 Sep 1999 08:55:43 -0400
From: "Peter H. Brenton" <pbrenton@mit.edu>
Subject: Re: tank:antitank arms race and current TL

>>>...but 1945-1999 is more than one TL jump -
>>>IIRC it's TL5 guns versus TL8 vehicles.
>>
>>       Are you talking CT TL's?  We are not up to making the kind
>>       of interplanetary ships that should be available at TL 7.
>>       Of course, the borders of TL's are vague, and perhaps tech
>>       has advanced differently than CT imagined, but I would hesitate
>>       to give Terra c. 1999 TL 8.  My own guess would be early TL 7,
>>       with the good old 88 mm as late TL 5.  Call it 1.5 TL's.
>
>TLs taken from the examples in the MT rulebook. Early TL8 for today
>seems to fit ok (Superconductors but not fusion power or anti-grav). I
>admit that 1945 is borderline TL5/6. Call it 2 TLs, then.

Remember that a planet or nation can be "ahead" in some TL areas and
"behind" in others, starting in MT.  I'm going on memory here, and its been
awhile since I saw the complete tables, but I'm pretty sure late WWII under
MT and CT at least was considered TL5, and that the Eighties were TL 8.

On the other paw, th Imerial Encyclopedia puts a handheld laser in "regular
use" at TL8, so we must be fairly early on that scale (I don't know of any
practical handheld damage-dealing laser weapons out there...anyone else?)

>>       I'm leaning towards making it difficult for a MBT to kill
>>       another MBT with a 1 TL advantage, almost impossible with
>>       a 2 TL advantage, and impossible under normal circumstances
>>       with a 3+ TL advantage.  Thanks to all for the input.
>
>Sounds reasonable.

I would say rather "don't worry about it".  Certainly build this as the
expectation to your pplayers, but remember that the *combat system* should
be the determinant, and that system should be quite adequate for keeping
high TL tanks immune to low TL tanks.

Pete



Peter H. Brenton
MIT's Plasma Science and Fusion Center
(617) 253-3185
pbrenton@mit.edu

------------------------------

Date: Mon, 13 Sep 1999 09:09:37 -0400
From: Walter Smith <SmithW@HARTWICK.EDU>
Subject: re: MT Deckplan Queries

Craig Berry wrote:
>>>>>>>>>
If you end up trying to rig a brute-force fusion-based cracker, you'd best
know what you're doing.  My guess is that the single most likely design
flaw in a jury-rigged cracker would result in significant amounts of CO
(carbon monoxide) being emitted along with the O2.  Not a good thing, and
one good reason the ship's engineer might be strenuously reluctant to even
try it.
>>>>>>>>>
I'll see you the CO and raise you a heat problem:

All the air you breathe now has to be run through a fusion plant and have
lots of energy blasted at it. Won't it come out of the "brute-force"
cracker as a superheated gas?

How do you cool it down to breatheableness? Can the radiators on the
ship handle that kind of heat load in addition to that of the power plant,
solar heating, etc?

Walt Smith

------------------------------

Date: Mon, 13 Sep 99 13:29:52 +0000
From: igor@truserve.com
Subject: Re: A Vargr question

First of all, thank you to everyone who offered a comment...your views were very 
helpful.

Just an observation - I'm not necessarily disagreeing with people, just something I 
noted - comparing Vargr to Dogs and Humans to Monkeys is not _exactly_ the same. We did 
not (correct me if I'm wrong) evolve from chimps or orangatangs (sp) - we evolved from 
a separate branch of primates. So while we are related to the apes, we are not their 
direct evolutionary descendants. 

Vargr, however, are directly evolved from the canine lines - forced evolution, to be 
sure, and certainly some genetic tinkering.

I look at it this way - apes are our cousins. Dogs and wolves are a Vargr's great-great-
great-great-......-great grandparents. Is this wrong?

Note that this doesn't necessarily change the way the Vargr treat/look at 
dogs/wolves...but maybe it does...

The dogs in my campaign have been tinkered with themselves - nothing radical, just 
slightly smarter and healthier (and more independent) than normal pooches (they're 
designed for colony worlds). Being slightly smarter, I have my neo-dogs looking up to 
the Vargr. A canine view of hero-worship.

Your opinions (and knowledge, I'm certainly no geneticist/evolution expert...) are 
appreciated...

   Andy

+--------------------------------------------------------------------+
| Andrew Akins                                                       |
| Home: igor@ames.net - http://www.ames.net/igor/                    |
| Work: andya@cms-ia.com - http://www.cms-ia.com/                    |
+--------------------------------------------------------------------+
| IMTU: tg++(**) ru+ ge 3i+ jt- au+ ls+ kk+ hi+ as+ va+ dr+ so+ zh+  |
|       vi+ da+                                                      |
| Geek: GCS d- s+:+ a- C++ W++ w+++(-)$ PS+ PE t- 5++ X+ R+++ tv+    |
|       b+++ DI+ D-- G e+ h---- r+++ y++++                           |
+--------------------------------------------------------------------+

------------------------------

Date: Mon, 13 Sep 1999 10:13:20 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Fw: [gwmg] - Re: Fw: WoTC

___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

- ----- Original Message -----
From: Jim Butler <oracle@wizards.com>
To: <gammaworld@egroups.com>
Sent: Monday, September 13, 1999 5:29 PM
Subject: [gwmg] - Re: Fw: WoTC


> > Just curious:  How certain are you that WoTC owns Andon?
> >
> > AFAICT it's a separate company altogether.
>
> Andon is a wholly owned subsidiary of Wizards of the Coast. They've
recently
> moved their offices to the Wizards buildings in Seattle (right outside my
> office, to be exact).
>
> Good Gaming!
>
> Jim Butler, Alternity Brand Manager
> Wizards of the Coast, Inc.
> http://www.wizards.com
> (425) 254-2289
>
>
>
> ------------------------------------------------------------------------
> MyPoints-Free Rewards When You're Online.
> Start with up to 150 Points for joining!
> http://clickhere.egroups.com/click/805
>
>
> eGroups.com home: http://www.egroups.com/group/gammaworld
> http://www.egroups.com - Simplifying group communications
>
>
>
>
>

------------------------------

Date: Mon, 13 Sep 1999 10:15:30 -0400
From: Glenn Myers <glenn.myers@ansys.com>
Subject: Mac 3D modeling tools

Hi All,

I just came across a MacOS shareware program for generating starfield
and nebula backgrounds for SF computer art. It looks promising. Not as
spectacular as Jesse's backgrounds, but still very nice.

Starfield Creator 1.5 is the shareware version of Starfield Creator 1.5
PRO which sells for $50. 

http://www.geocities.com/drew_drew.geo/starfield.html

Bye,

Glenn

______________________________________________________

Glenn E. Myers
ANSYS Inc.                Email: glenn.myers@ansys.com
275 Technology Drive      Phone: (724) 514-2913
Canonsburg, PA 15317      Fax:   (724) 514-3118
______________________________________________________
 

------------------------------

Date: Sun, 12 Sep 1999 23:18:05 -0400
From: Joseph Coles <jcoles@nac.net>
Subject: Re: WotC & Hasbro

On 12 Sep 1999 Bruce Johnson <johnson@pharmacy.arizona.edu> wrote:  
>
>Also, in general, people complaining about frivolous lawsuits are unaware
that
>the vast majority of them are not so frivolous, and the truly frivolus ones
>are increasingly getting tossed out of court. 
>
>Even the infamous 'lady spills coffee, gets 6 mill from McDonalds' isn't as
>stupid as it seems. She was served coffee so hot it burned her badly
enough to
>need skin grafts. The coffee she was served was near boiling temperature, far
>too hot to drink, in a tip-prone cup with an ill fitting lid.

and, I believe, there were other factors involved.  There had been several
score of similar accidents involving spills of scalding coffee; McDonalds
had been settled all of these but not changed the temperature of the coffee
(which was/is determined by official policy); and the dollar amount of the
award was equal to the revenue that McD's earned on coffee only in some
relatively short time frame (like 1 day? I don't remember exactly).


Joseph Coles
jcoles@nac.net

------------------------------

Date: Mon, 13 Sep 1999 10:44:06 -0400
From: Ian Ferguson <ian@vax2.concordia.ca>
Subject: RE: A Vargr question...

Andrew Akins writes:
>How do you think the Vargr react to culures/societies (suc as Earth, and
>probibly other Solomani colonies) that have dogs for pets? To they
>empathize with their "cousins", or are they to genetically far away to >care?
<snipped>

	There are even some societies in which monkeys are eaten as
	food, and I don't believe that they see this as anything
	near canibalism.  In one sense, Vargr are closer to dogs
	than humans are to monkeys, in that dogs are their immediate
	ancestors.  On the other hand, they are farther from dogs in
	being suddenly and willfully changed (while "humans" and
	other primates are connested by a long continuum of
	intermediate forms, most of whom no longer exist).

Peez

------------------------------

Date: Mon, 13 Sep 1999 09:44:05 -0500
From: "Slack, Andy" <andy.slack@gb.unisys.com>
Subject: RE: Handling a new technology in a game

Steve Fellows <sbf1@earthlink.net> wrote:
>I wonder what would happen in a game if this was mentioned..... fade
>in..
>GM comments on this article while munching on WOW! Doritos.

ROFLMAO!

Andy

------------------------------

Date: Mon, 13 Sep 1999 07:54:33 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: re; Tanstaafl

RnLschaefr@aol.com wrote:
> 
> In a message dated 9/12/99 5:13:22 AM Eastern Daylight Time,
> peter@myhelliconia.freeserve.co.uk writes:
> 
> <<
>  First place I see it mentioned is in Heinlein's outstanding book, The Moon
>  is a Harsh Mistress.  Where it is a common saying (indeed a description of
>  the entire society) and  becomes the motto of the new nation (The Moon).  An
>  excellent read and would make an outstanding mini campaign or just
>  incidental place to visit. >>
> Probably one of his best...I always hoped he'd do a follow-up story to bring
> Mike back...

Well, he did, actually, in a way. _The Cat Who Walked Through Walls_ (one of
his later 'multiverse' novels) not only brings Mike back, but explains why he
left in the first place. It is NOT, however, a sequel to TMIHM!

------------------------------

Date: Mon, 13 Sep 1999 09:44:23 -0500
From: "Slack, Andy" <andy.slack@gb.unisys.com>
Subject: RE: MT Deckplans

Craig Berry <cberry@cinenet.net> wrote
>And beyond this, I stand by my idea that maintenance in a "prettified"
ship will be harder.  Even if the faux-jewelwood panels pop off the walls
with a touch of your sonic screwdriver, you still don't have the clearly
labled, readout-displaying junction boxes and so forth you get on a
non-pretty ship.  And chances are designers will cram ducts and conduits
and junctions in at wrist-numbing angles to avoid unsightly bumps in the
wall, too.<

When I was working on military systems I was told by a senior NCO about
an, umm, vocabulary-enhancing encounter between him
and a younger soldier who had decided to rip out the colour-coded
wiring in a Stalwart ATV and replace it _all_ with pink wires because
he liked the colour.

ObTrav: "You're three days into jump and have to pop a panel to fix
a minor lighting fault. All those wires were colour-coded before the
last annual maintenance. Now they seem to be pink. All of them."

Andy

------------------------------

Date: Mon, 13 Sep 1999 11:03:19 -0400
From: Ian Ferguson <ian@vax2.concordia.ca>
Subject: RE: Standards of Beauty

Bruce Johnson writes:
>Thom Jones-Low wrote:
>>Vargr are much less interested in sex than dominance, because only the
>>dominate males & females have sex. For everyone else it's a non-issue.
>
>While this is a good survival trait for small packs of carnivores >needing
huge hunting territories to support their populations, in an >environement
that can support higher densities, this will break down >rather rapidly.

	Will it?  Such behavioural patterns are deeply rooted and
	genetically determined, and unless Grandfather specifically
	changed them, it will tend to take a long time for them to
	change.  Of course, 300,000 years is a long time.

>Either less dominate individuals will start breeding in a pack, battles
>for dominance become constant, and escalate, or the pack breaks up
>rapidly into couples (another common canid strategy, as in coyotes). If
>only the 'leaders of the pack' breed, in Vargr society, they will have
>real problems achieving the population densities required for building a
>high tech society.

	This is a good point.  IMTU, Vargr family units consist of
	an alpha female and pack.  These packs are loosely organized
	into clans, which are organized into super-clans, etc.  Matings
	with non-alpha females are acts of treason, resulting in
	anything from banishment to death.  Banished males have a rough
	time, but may find another pack to join.  Banished females are
	in worse shape, but might eventually start a new pack.  The
	structure of Vargr society is such that life is very difficult
	outside of the established clans, but "lone wolves" do exist.

>The other thing to remember is that Gramps didn't play with humans and
>wolves because he wanted to see what would happen, he did it to have a
>steady supply of slaves. Being able to ramp up reproduction as needed is
>a definite advantage if you're breeding slaves.

	IMTU, Grandfather's motivations are still undefined.  Still,
	wolves have pretty good reproductive rates, and so could
	Vargr with a "polyandrous" mating system.

Peez

------------------------------

Date: Mon, 13 Sep 1999 10:22:49 -0500
From: Loren Wiseman <lkw@io.com>
Subject: Space Maps and Traveller

Gentlebeings,

Would one of you be so kind as to point this innocent towards the
forty-bazillion maps such as he seeks that I am sure exist?

THank you...

>Date: Sun, 12 Sep 1999 21:25:59 -0400
>From: Mary Wood <wood.243@osu.edu>

>I'm curios about what a real 'space map' showing the sun and
>other nearby stars would look like. Have you thought about
>this before?  Done anything?  Can you point me to any
>sources?
>
>I'm curious about what space maps look like; I make my
>living as a software developer, so computer-aided
>visualization is within reach.  Are you aware of anything?
>How good is the Traveller map of the Solomani Rim?  (aside
>from being flat...)
>
>Thanks for reading this far,
>
>Chris
>
>--
>Chris Wood
>cats@cfanet.com
>

------------------------------

Date: Mon, 13 Sep 1999 10:06:43 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: Mac 3D modeling tools

Glenn Myers wrote:
> 
> Hi All,
> 
> I just came across a MacOS shareware program for generating starfield
> and nebula backgrounds for SF computer art. It looks promising. Not as
> spectacular as Jesse's backgrounds, but still very nice.
> 
> Starfield Creator 1.5 is the shareware version of Starfield Creator 1.5
> PRO which sells for $50.
> 
> http://www.geocities.com/drew_drew.geo/starfield.html


I was JUST struggling with this yesterday using P-shop. You do NOT want
to see my results.


THANKS!!!


- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Mon, 13 Sep 1999 17:41:50 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: Handling a new technology in a game

Clifford N Linehan <cnl.rubicon@juno.com> amusingly writes:
>GM to Party Leader: Your aim is good and you hit directly into the
>airlock. However, the hit area from the FGMP widens to cover the enitre
>Merc Cruser. When it is gone, so is the Merc Cruser.
>Party Leader: OH SHIT! the Kidnapped PC is in there!
>Player 2: Its a disintegrator! (dumbfounded look of awe and horror)
>Player 3: (dumbfounded look of awe and horror)
>Player 4: (dumbfounded look of awe and horror)

If you know Iain M Bank's material _Against a Dark Background_ you could
further wind them up by making the supposed disintegrators examples of the
'Lazy Gun'. ;-)

That would make things 'interesting' for them...

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Mon, 13 Sep 1999 17:59:36 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: Acceptable Battle Losses

Steven Hudson writes:
>  Komrade Mooney! We here at the Historic TML Flamewar Re-Enactment Society
>(Summer `97 RoM TL division) appreciate your rabble-rousing! AFAIK, however,
>the I:E counter mix depicts Terran/Solomani TL inferiority (or near-parity -
>take your pick). Imperial TL E units*, while rare, were superior to pretty
>much anything the Solomani deployed.            *e.g., AHL's

Komrade Hudson, I thought you had been indoctrinated by the Serendip
Combine? I am glad to see the process was only temporary..

The Confederation fleet had been severely mauled and broken (_Battle of
Dingir_ 1st Quarter 1002) by the time the Imperials reached Terra (Quarter
2 1002). Arguably, the defenses left to Terra were not the best possible,
just the best left after 12 years. It is telling that after the six month
battle for Terra and a twelve year war, the Imperium was decided to
instigate an armistice because "the Imperial High command felt they lacked
sufficient strength to resume their advance into the rest of the Solomani
Sphere" (Invasion Earth).

The Imperium was over twice the size of the Confederation at the start of
the Rim War, but was fought to a standstill, occupying four sectors of the
Sphere. Perhaps I am wrong in my original posting objecting to the result -
the outcome of the war was predictable because the Imperials could not
fight their way through a uniform tech based opponent, close to them in
capacity and technology. Especially when they had the spectre of a similar
opponent (the Zhodani) on the other frontier...

>  And for old times sake:
>">I am not contending that TL15+ was the average TL of RoM, just the maximum,"

<snigger> The King is dead, Long Live the King.

And no doubt you have evidence supporting this claim signed by Grandfather,
Marc, Loren and Frank resulting from private conversations, and you'll
reveal this to us later when "the stars are right"?

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Mon, 13 Sep 1999 13:31:50 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Handling a new technology in a game 

> Players did find the Kidnapped PC later. They also found, after careful
> searching, that the Far Trader has jump-6 and maneuver-6 at no additional
> cost to tonnage space over a standard Far Trader and is able to jump up
> to a total of jump-12 without refueling. The Far Trader has a number of
> Tech upgrades that will need for another adventure. The players are
> speculating on what sort of hell I am going to put them through now that
> they have the disintegrators and the Far Trader.

Oy, vey.

I'm gonna assume that the culture that built such a monstrosity is gonna put the PCs rily high on their 'Get These Clowns' list...

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 13 Sep 1999 13:45:51 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: re; Tanstaafl 

> > <<
> >  First place I see it mentioned is in Heinlein's outstanding book, The Moon
> >  is a Harsh Mistress.  Where it is a common saying (indeed a description of
> >  the entire society) and  becomes the motto of the new nation (The Moon).  An
> >  excellent read and would make an outstanding mini campaign or just
> >  incidental place to visit. >>
> > Probably one of his best...I always hoped he'd do a follow-up story to bring
> > Mike back...
> 
> Well, he did, actually, in a way. _The Cat Who Walked Through Walls_ (one of
> his later 'multiverse' novels) not only brings Mike back, but explains why he
> left in the first place. It is NOT, however, a sequel to TMIHM!

'Cat Who Walked Through Walls' was part of his attempt to tie up *all* his 
universes into one cohesive whole that started with 'Number Of the Beast'.  
Not exactly a Good Idea, IMNSFBHO.  For me, it didn't work out too good.  I 
didn't care too much for NOTB, but I *did* like CWWTW and 'To Sail Beyond The 
Sunset'.  Perverse of me, I know...

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 13 Sep 1999 13:46:52 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: MT Deckplans 

> ObTrav: "You're three days into jump and have to pop a panel to fix
> a minor lighting fault All those wires were colour-coded before the
> last annual maintenance. Now they seem to be pink. All of them."

Heheheh.  I *LOVE* it!!!!!!!!!!

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 13 Sep 1999 12:36:06 -0700 (PDT)
From: Craig Berry <cberry@cinenet.net>
Subject: A Vargr question...

> Date: Sun, 12 Sep 1999 12:32:48 -0500
> From: "Andrew Akins" <igor@truserve.com>
> 
> How do you think the Vargr react to culures/societies (suc as Earth, and
> probibly other Solomani colonies) that have dogs for pets? To they empathize
> with their "cousins", or are they to genetically far away to care?
> 
> One of the cultures in my campaign was seeded by an old Solomani mission,
> and they have dogs among them...just wondering what the Vargr reaction might
> be...

Consider that Vargr and dogs are probably about as related as humans and
chimps, and we keep chimps as pets.  Also note that some people are very
uncomfortable around chimps specifically because they are so close to
human.  So you'd probably see Vargr who like and dislike dogs, independent
of the issue of whether they like seeing dogs as pets.

With the Vargr, I'd expect (big surprise) no consensus on the dogs-as-pets
issue.  Probably not caring would be the majority position -- not
acknowledging or reacting to the genetic proximity is psychologically most
comfortable.  Distaste with the practice (running from semi-polite snubs
out to acts of terrorist extremism) is probably a common minority
position, while a few Vargr would want pet dogs of their own, or at least
admire the practice.  There would probably be a good deal of internal
friction among the Vargr on this issue, along with the friction between
anti-dogs-as-pets Vargr and dog-owning humans. 

- -- 
   |   Craig Berry - cberry@cinenet.net
 --*--    Home Page: http://www.cinenet.net/users/cberry/home.html
   |      "There it is; take it."  - William Mulholland

------------------------------

Date: Mon, 13 Sep 1999 09:51:59 -0400
From: Thom Jones-Low <tjoneslo@together.net>
Subject: Re: White and black globes

Terry,
	I have also seen the GurpNet Force field postings and the Black globe
listed in the post is reasonably accurate.
	Ignoring your request, Black Globes capabilities are stated in HG, MT
Refs Guide (along with the white globes). I don't have any references
beyond that. 
	Basically the Black Globe (while on) absorbs all energy directed at it
(energy weapons, KKM missile effects) and dumps the energy into either
Jump drive capacitors or additional capacitors installed for the
purpose. Once the capacitors were full, they explode destroying the
ship. You can drain the capacitors by using the power for powering the
ship. While on, the ship can not fire, use sensor or maneuver. 
	You can flicker the black globe to be partly on, giving partial
protection.  I recommend looking up the reference before I start
violating copyright.
- --
	Thomas Jones-Low
	tjoneslo@together.net
> ------------------------------
> 
> Date: Sun, 12 Sep 1999 20:37:24 -0400
> From: "Terry Carlino" <carlino@home.com>
> Subject: White and black globes
> 
> I'm looking for information on Black Globes and White Globes.  I've seen the
> force field rules on the GURPS archive, but can't really evaluate the info
> without more details on the technology itself.  I'm also familiar with the
> standard library data on Black Globes "Ancient artifacts found on Knorbes
> (1807 SM/Regina), crude copies made by IN, Only available on some large Navy
> ships."
> 
> What I'm looking for is a general description of their capabilities, so I
> can judge how close GURPS treatment of them is to canon. Please no
> citations, I don't have CT or TNE material available to me at this time. I
> remember Black Globes from "Secret of the Ancients" but don't remember
> seeing anything on White Globes. Did these come later in TNE?
> 
> Terry C
> 
> All that is Gold does not glitter
> Not all who travel are lost
>

------------------------------

End of Traveller-digest V1999 #1095
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